MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants
Let’s not get sucked into any mention of the “metaverse” – from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that’s worth celebrating, given it …
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Let's not get sucked into any mention of the "metaverse" - from the standpoint of pure graphics power on mere-mortal PCs, Unreal is one of the tools that is now seriously accessible for artists, even on a budget. And that's worth celebrating, given it previously required getting a rare gig in a Hollywood VFX company.
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