MetaHumans and ray tracing, as Unreal powers The Matrix and MegaGrants
Let's not get sucked into any mention of the "metaverse" - from the standpoint of pure graphics power on mere-mortal...
Let's not get sucked into any mention of the "metaverse" - from the standpoint of pure graphics power on mere-mortal...
It was the dawn of the third age of audiovisual creation.* Yes, Unreal keeps adding eye-popping, ear-bursting media powers, both...
What happens when you cross 3D tutorial, machinima animation, and Unreal Engine's MetaHuman Creator human capture tools? Well, a bunch...