NVIDIA’s Omniverse uses Pixar tech to bring ray-traced 3D worlds everywhere
Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others....
Imagine a real-time Web for 3D, complete with ray-tracing and xR/AR support, based on open standards from Pixar and others....
Xquisite Force began as what happens when an audiovisual thread is woven from collaborator to collaborator, exquisite corpse style. The...
We’ve gotten the suck-y, boring dystopian future. Let’s get the cool futuristic sci-fi stuff, too, and use it in streams,...
MadMapper 4 is here with a host of improvements. And the timing could actually be ideal - projection mapping and...
Hollywood-quality color grading is about to get way more accessible, affordable, and automated. It's all thanks to a fresh collaboration...
cables.gl, available as a free public beta, does materials and gestures, 3D models, VR, and even MIDI all in browser....
It's the ultimate open source ugly duckling story. Once an awkward, esoteric tool, Blender has grown into a 3D modeling...
Some events translate poorly online. But making worlds in Unreal Engine has always involved sitting behind a display - so...
Stream burnout is real. But today's visual effects-heavy AV lineup from Tokyo is a shot of adrenaline mixed with sugar....
As we continue giving you the virtual version of the electronic media and music festivals you've been missing, here's a...